Types

In Dyon, there are two kinds of types:

  • Runtime types, which only has one level
  • Static types, which can have more than one level

Runtime types

Dyon check the runtime type when using = to change a variable. To get the runtime type, use the typeof function:

fn main() {
    println(typeof(1.2)) // prints `number`
    println(typeof(true)) // prints `boolean`
    println(typeof("hi!")) // prints `string`
    println(typeof((1, 2))) // prints `vec4`
    println(typeof([1, 2, 3])) // prints `array`
    println(typeof({a: 2})) // prints `object`
    println(typeof(link { 1 2 3 })) // prints `link`
    println(typeof(some(2))) // prints `option`
    println(typeof(ok(2))) // prints `result`
    println(typeof(go foo())) // prints `thread`
    println(typeof(\(x) = x + 1)) // prints `closure`
    println(typeof(unwrap(load("src/main.dyon")))) // prints `rust_object`
}

fn foo() -> { return ok(2) }

Static types

Function arguments can have specify a static type:

#![allow(unused)]
fn main() {
fn foo(a: f64) { ... }
}

By default this is any.

Static types are used by the type checker to check for errors:

  • any, any type
  • f64, number
  • bool, boolean
  • str, string
  • vec4, 4D vector
  • [], array, defaults to [any]
  • {}, object
  • link, link
  • opt, defaults to opt[any]
  • res, defaults to res[any]
  • thr, defaults to thr[any]
  • Closure type, e.g. \(any, ..) -> any
  • Ad-hoc type, e.g. Foo, defaults to Foo {}

There is no static type for Rust objects. Use an ad-hoc type, e.g. Foo any.